This is not just a level; it's a powerful, full-featured level editor built within the Geometry Dash framework, specifically tailored for creating demanding wave-focused challenges. A lag warning is advised; for the best experience, use TurboWarp or enable Turbo Mode within the editor for performance optimization.
Begin by adding your own custom music: navigate to the backdrop section, remove default tracks, and import your audio file. To preserve your work, remix the project initially and save it regularly through the Scratch platform's save function. For detailed creation tips, consult the provided guide at https://scratch.mit.edu/projects/543078285/.
The editor operates in two distinct modes, toggled with Z and M keys. Play Mode is for testing. Control your icon with a mouse click for all actions (jump, fly, gravity flip). Press I and O to access the no-clip (ghost) option. In practice mode, press Z to place a checkpoint. Upon completion, rate the level using keys 0-9.
Editor Mode is for creation. Use keys 1 and 3 to cycle block menus, and 4 and 5 to scroll through blocks. Press 2 for the eraser tool. Click to place objects. Advanced editing is facilitated by: R to rotate, E for rotation/nudge menu, F for triggers, B for detection menu, and Z to pick a block color/style. Save your layout with 9 and load with 0. Access settings with I and O, and a deeper debug menu with O and P.
This editor boasts an impressive array of tools from basic blocks and all player forms (cube, ship, ball, UFO, wave, robot, spider) to advanced features like pads, orbs, color triggers, slopes, dash orbs, and portals (mini, mirror, dual). Version 2.0 expanded the toolkit further with save codes, move/alpha/instant count triggers, keys, coins, colored blocks, glow, teleport portals, 3D objects, thorns, swing copter, and more decorative objects. Version 1.2 added percentage numbers, building upon the 1.0 foundation.
This project represents a significant undertaking for Geometry Dash enthusiasts who wish to design, test, and share complex wave levels with precise control over gameplay mechanics and aesthetics.