Get an early, hands-on look at what mobile level editing might entail in the upcoming Geometry Dash 2.2 update with this extensive fan-made simulator. Built primarily in Scratch, this project replicates core editor functionalities, allowing you to experiment with a vast array of game elements before the official release.
The editor is a treasure trove for creators, featuring a library of 249 unique objects. This includes standard blocks, invisible variants, jump pads, color orbs, triggers for advanced mechanics, fake obstacles, and collectibles (marked as placeholders in this version). With 3963 blocks at your disposal, the potential for designing complex layouts is significant.
Navigate the editor with precision using a dual-control system for screen movement: use WASD keys for full-block increments or arrow keys for half-block precision. Switch between object types effortlessly using the number keys 0-9 or on-screen mobile buttons. Place objects with a simple click, and manage your layout with dedicated delete (X) and full level reset (Y) functions. Object rotation is fully supported with 90-degree (Q/E) and 45-degree (U/O) rotation options, and you can set precise player start positions (P).
This is an experimental, fan-created project. As such, expect some bugs and unconventional behaviors—for instance, the D block functions as a straight path. The collectibles are visual elements and not functional. To achieve the intended 2x speed gameplay, ensure the FLAG 2X is active. For the optimal experience, play this level directly on TurboWarp. The creator, known as DivineWriter831 in Geometry Dash, developed the mobile editor interface in 3 days and the core game features in 13, offering a remarkable glimpse into rapid game prototyping.
This simulation stands as a tribute to RobTop's Geometry Dash and the classic theme music by MDK, serving as both a creative tool and a community-driven exploration of the game's future.